Having finally abandoned its hyper-realistic manshoot pretensions, Call of Duty: Black Ops is back for round three with added sci-fi weaponry. Lovers of things that go zap - rejoice!
Treyarch flung open the doors to the PS4 multiplayer beta this week and I've spent sleepless hours glaring down the ironsights, or as is more often the case, scowling at a death count that confirms exactly how militarily inept I actually am.
Luckily I had Extremely Manly Man-Sized Kleenex for Men on hand, and managed to wipe back the tears of defeat for just long enough to bring you my thoughts.
A class of your own
The first thing you'll notice about Black Ops 3 is that it's taking its specialist system very seriously.
Having finally succumbed to the will of class-based shooters like Team Fortress, players may now select from a variety of futuristic-looking chums, each with a special trick up their sleeve. Or surgically embedded in their forearm, but let's not split hairs.
It's quickly understood which of these special abilities are the most useful for less adept player. Gravity Spikes, for instance, belong to the Ruin specialist and emit an explosive shockwave that kills all surrounding enemies. If your close-up twitching lacks finesse, as mine does, then cowering behind a wall and pounding the floor can now lead to multikills if you're in the correct position.
If said position is, as was mine during one team deathmatch, sufficiently well hidden, you can just wait for enemies to trundle past, whip out our gravity spikes, and polish off what little of the enemy remains with a well placed bullet or two.
Another specialism, The Prophet, can carry a lethal taser called the tempest which can one-hit KO opponents, its deadly lightning then spreading to any other nearby enemies. More than once I caught a gaggle of troops together and, even after being riddled with bullets, watched them collapse in electic fits one-by-one.
Having finally succumbed to the will of class-based shooters like Team Fortress, players may now select from a variety of futuristic-looking chums, each with a special trick up their sleeve. Or surgically embedded in their forearm, but let's not split hairs.
It's quickly understood which of these special abilities are the most useful for less adept player. Gravity Spikes, for instance, belong to the Ruin specialist and emit an explosive shockwave that kills all surrounding enemies. If your close-up twitching lacks finesse, as mine does, then cowering behind a wall and pounding the floor can now lead to multikills if you're in the correct position.
If said position is, as was mine during one team deathmatch, sufficiently well hidden, you can just wait for enemies to trundle past, whip out our gravity spikes, and polish off what little of the enemy remains with a well placed bullet or two.
Another specialism, The Prophet, can carry a lethal taser called the tempest which can one-hit KO opponents, its deadly lightning then spreading to any other nearby enemies. More than once I caught a gaggle of troops together and, even after being riddled with bullets, watched them collapse in electic fits one-by-one.
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